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Квест для гильдий

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<img src="https://upforme.ru/uploads/0019/3c/8c/3/26908.png" width="20%"> ГИЛЬДИЯ  DOUBLE D’S <img src="https://upforme.ru/uploads/0019/3c/8c/3/26908.png" width="20%"> <br> <br>

<p style="color: red; font-size: 24px;"> <b> 🌸 КВЕСТ: «ТАЙНЫ КОМНАТЫ САКУР» </b></p>

<p style="font-size: 19px;"> <b> <i>
5 дней утончённой гармонии, японских легенд и тихой магии <br>
Место проведения: Комната Сакур <br>
🏮Комната Сакур — уголок Японии в Домике, где каждый предмет дышит гармонией, историей и мистикой. <br>
Шёпот бумажных журавликов, мерцание фонариков, звон струны и аромат японской кухни создают атмосферу, в которой прошлое и настоящее переплетаются. <br>
Здесь каждый объект хранит тайну, которая ждёт, чтобы её рассказали. <br>
</i></b> </p>

<p style="font-size: 19px;"> <b>🗝 Ваша миссия проста: </b> <br>
✔ исследовать комнату Сакур <br>
✔ из списка, выпадающего после прохождения, сделать скрин наиболее подходящего под задание предмета <br>
✔ придумать атмосферную историю, легенду или маленькую сказку, связанную с предметом <br>
Форма написания свободная — романтика, юмор, драма, мистика. Главное — творчество! <br>
✔ Публикуем ответы  до 23:59 каждого дня (время Московское) <br>
Истории могут быть любыми — главное, чтобы были творческими. </p></b> <br>
<p style="color: blue; font-size: 19px;"> Задание  (5 дней): </p>

<p style="font-size: 19px;"> <b> 🦢 ДЕНЬ 1 — «ЖУРЧАНИЕ БУМАЖНЫХ КРЫЛЬЕВ» (Оригами)</b> <br>
Бумажные фигурки в комнате Сакур будто оживают, шепча старые истории и секреты. <br>
📌Получите предмет из коллекции «Искусство оригами» <br>
📌 Расскажите, какую тайну или желание хранит этот журавлик, лотос или дракон. <br>
<br>

<b> 🎭 ДЕНЬ 2 — «ЛИКИ ТАЙНЫ» (Японские маски) </b> <br>
Маски не только скрывают лицо — они могут рассказать о прошлом, о духах или о забытых ритуалах. <br>
📌 Получите любую японскую маску <br>
📌 Придумайте легенду о том, кто носил эту маску и какую историю она поведала. <br> <br>

<b> 🍣 ДЕНЬ 3 — «ВКУСЫ СОЛНЕЧНОГО САДА» (Японская еда) </b> <br>
Ароматы суши, сладких моти и зелёного чая могут вернуть воспоминания или пробудить мечты. <br>
📌 Получите любой предмет японской еды <br>
📌 Расскажите, чья трапеза это была и какое чудо или открытие она принесла. <br> <br>

<b> 🥷 ДЕНЬ 4 — «ТЕНЬ СТАЛИ» (Оружие ниндзя) </b> <br>
Каждый клинок, сюрикэн или нунчаки хранит следы невидимых битв и тайных миссий. <br>
📌 Получите предмет оружия ниндзя <br>
📌 Придумайте историю о его владельце, его миссии или о легендарном противнике, с которым он сталкивался. <br> <br>

<b> 🎶 ДЕНЬ 5 — «МЕЛОДИИ ДЗЕН» (Музыка и фонарики) </b> <br>
Звуки бамбуковых флейт, цимбал и тихий свет фонариков могут успокоить или пробудить внутренние силы. <br>
📌 Получите музыкальный инструмент из коллекции «Музыка дзен» или японский фонарик <br>
📌 Напишите историю о том, какую мелодию он сыграл и какое чудо она сотворила для тех, кто услышал её.
</p> <br>

<p style="font-size: 19px;"><b> 💫 Подсчёт результатов: </b> <br>
Один пост участника гильдии в день (скрин предмета, выпавшего в списке после прохождения комнаты + короткий текст) - это один балл <br>
Оценивается атмосферность, оригинальность, командная идея. <br>
В конце все очки суммируются, и побеждает гильдия, набравшая наибольшее количество. <br> </p>
<p style="color: blue; font-size: 19px;"> Обязательное условие, в сообщении со скриншотом писать название своей гильдии! </p>
<p style="font-size: 19px;"> <b> 🎁 Призы: </b> <br>
🍬 За участие (скриншот с подписью), каждый день — 1 коллекция с предметами для обмена со снэтчинами двора<br>
🏆 Каждый участник гильдии-победителя получит 5 коллекций на выбор и Великую шишку </p>
<p style="font-size: 20px;"> <b> 🕰 Сроки проведения: </b> <br>
📅 С 6 по 10 февраля  включительно <br>
(с полуночи до полуночи, по московскому времени) </b> </p>

<p style="color: green; font-size: 19px;"> <b> Администратор Тигра 🐯 </b></p> </div>

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                    <p>Принять участие в этой теме очень просто просто</p>
                   <p>Читаем задание и выполняем </p>

<p>Попыток может быть несколько, но приз за участие выдается только один раз за период одного соревнования </p>

<p>Не забудьте , указать френдкод и уровень, чтобы можно было подарить подарки.</p>

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День второй  Гильдия « От чайников до..» Кто притащил в фитнес зал эту жирнятину? https://i8.imageban.ru/out/2026/02/02/9464f580ae0cb3178c5ffa18a3d07555.png

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788aef

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792

Guild Double D’s

Day 2: “The Object That Shouldn’t Be”

Back at it again, because apparently one day of basement bingo wasn’t enough. We gathered our courage (and snacks) and descended once more, with John leading the charge like he was conquering Everest. “This time, we’re finding treasure!” he boasted, but Tara shushed him, claiming the house “didn’t like loudmouths.” Julie snorted, “The house doesn’t like us period.” As we poked around the dim rooms, Laura tripped over something massive and out of place—a gigantic, carved wooden statue that looked straight out of Lewis Carroll’s nightmares. “The Jabberwocky!” I yelped, staring at its snarling face, twisted horns, and eyes that seemed to follow you. It was painted in garish colors, totally clashing with the basement’s dusty vibe, like a clown at a funeral.

How did this beast end up here? We spun wild theories over flashlight beams. “Maybe the original owner was a mad poet who wrestled it from Wonderland,” Tara suggested with a wink. John flexed dramatically: “Or I time-traveled and brought it back—you’re welcome.” Laura, wide-eyed, whispered, “What if it’s cursed? Like, it eats souls?” Julie, ever the rational one, quipped, “Nah, probably just a reject from a failed theme park. ‘Jabberwocky Land: Where Fun Goes to Die.’” We all cracked up, but as we circled it, the statue’s shadow stretched unnaturally long, like it was reaching for us. I swear I heard a low growl, but blamed it on John’s stomach. Still, that Jabberwocky didn’t belong, and neither did we—yet here we were, turning a holiday into a snarky standoff with the absurd. Spooky twist? When we left, the basement door slammed shut behind us, as if the thing was laughing at our escape.

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LaLa a3d26b

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793

Guild: Double D’s

DAY 2 — "The Object That Shouldn't Be"

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Julie woke at 3 AM to the sound of static. Everyone else was asleep—or pretending to be. No one had slept well after the doors stopped opening.
She followed the sound to the basement. She had to. Something was calling her name in a voice that sounded like her dead mother.
The Shah sat on the workbench, crackling with that horrible static. When Julie touched it, it burned her palm, but she couldn't let go.
The static resolved into screaming. Her friends' voices, all of them, screaming her name, begging her to help them, to save them, telling her it hurt, it hurt so much, please make it stop—
And then her own voice, from tomorrow: "I'm the only one left. It took them all. It's coming for me now."
Julie finally tore her hand away, skin blistering. In the corner of the basement, she saw them—four figures standing perfectly still, facing the wall. Tara. John. Laura. Lala.
"Guys?" she whispered.
They turned in unison. Their faces were blank. Smooth. No eyes, no mouths, just skin.
Julie ran, and behind her, she heard them following. Not running. Walking. Steadily. Inevitably.
When she burst into the bedroom, everyone was still in their beds, asleep.
But she could still hear footsteps in the hallway. Getting closer.

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LBB 

39e8b4

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Guild: Double D’s

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DAY 2 — "The Object That Shouldn't Be"
Julie was the first to take Tara's challenge seriously. The next morning, while the others made breakfast, she descended into the basement alone.
The Shah—that strange silver device—sat on a workbench like someone had just set it down mid-repair. It looked almost like a communicator, something from a different time or world entirely.
When Julie touched it, static crackled, and then—impossibly—she heard voices. Her friends' laughter from college. Her own voice from freshman year saying: "I don't know who I am without them."
The realization struck her: she'd been so afraid of losing her friends as they all grew up, took different jobs, lived in different cities. Their annual reunions felt more precious and more fragile each year.
But the Shah showed her something else—all five of them, older, grayer, still gathering, still laughing, still finishing each other's sentences.
Some objects don't belong because they're meant to show you what will stay.
At breakfast, Julie hugged everyone a little tighter. "Twenty more years of this," she said fiercely. "At least."
The others raised their coffee mugs in agreement.

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D8ab2f

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795

Guild: Double D’s
DAY 3 — "The Whispering Wall"

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John went to the basement on the third day, drawn by curiosity and something he couldn't name.
The Sundrop embedded in the wall pulsed with golden light—actually pulsed, like a heartbeat. When he pressed his palm against it, the stone warmed, and the wall itself seemed to breathe. Words formed in the condensation around it:
"They are your home. You are afraid you don't deserve them."
John's breath caught. He was the quiet one, the one who listened more than talked, the one who sometimes wondered if he contributed enough to deserve this circle of brilliant, vibrant people.
But the Sundrop showed him moments he'd forgotten: Julie calling him when she got fired, needing his steady calm. Tara texting him photos of sunsets because he'd once mentioned he collected them. Laura and Lala always saving him the corner seat because they knew he liked to observe.
The Sundrop's light steadied, bright and sure.
You don't earn family. You simply are it.
When the group gathered that evening, John spoke more than usual, told stories, laughed louder. The others noticed but said nothing, just smiled.

Отредактировано BrownGunner6864 (2026-02-03 01:33:24)

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D8ab2f

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796

Guild: Double D’s
DAY 3 — "The Whispering Wall"

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John didn't want to go to the basement. But the walls in his room had started bleeding, and the only place the blood didn't seep was the door leading down.
The Sundrop didn't pulse with light. It pulsed with something darker—a heartbeat that was too slow, too labored, like something dying.
When he touched the wall, it was warm. Fever-warm. The Manor was sick with something.
Words formed, not in condensation, but carved into the plaster by invisible fingers:
"THEY KNEW HER BEFORE YOU. THEY'LL KNOW HER AFTER. AFTER. AFTER. AFTER."
The words repeated, carved deeper and deeper until the wall cracked open, and John saw what was inside.
Bodies. Dozens of them. Hundreds maybe. All the previous guests of the Manor, stacked like cordwood in the walls, their mouths open in silent screams.
And they were all reaching for him.
John stumbled back, but the Sundrop had fused to his palm. He could feel the Manor now, feel its hunger, its ancient patience. It had been feeding for centuries. It would feed for centuries more.
The bodies began to whisper his name.
When his friends found him the next morning, he was standing facing the wall in the basement, perfectly still. They shook him, screamed at him, but John didn't respond.
He couldn't. He was listening to the Manor now. And the Manor had so much to tell him

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LBB 

39e8b4

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797

Day 3: “The Whispering Wall”

Day three hit with a vengeance; the basement felt alive now, its shadows shifting like nosy neighbors peeking through curtains. “Okay, find something that’s breathing—or at least pretending to,” Tara instructed, her tone half-joking, half-wary. They fanned out again, Julie leading Laura and Lala to a far corner while John stuck close to Tara, muttering about “ghost vibes.” It was Lala who found the wash basin—an old porcelain relic tucked against the wall, its surface slick with unexplained dampness, rippling faintly as if water was stirring beneath. “Ew, it’s pulsing like a heartbeat! Or maybe it’s just mold having a party,” she said, recoiling with a giggle.

“What could this object say if it could speak?” John asked, leaning in closer. The basin seemed to whisper back, faint gurgles echoing secrets of past washings—bloodstains from old feuds, tears from hidden sorrows. “Probably ‘Get your grubby hands off me, peasants,’” Julie snarked, imitating a posh accent. They all burst out laughing, but the “breathing” grew more insistent, like the basin was eavesdropping on their banter. Laura swore she heard it murmur about the house’s dirty laundry—literal and figurative—making the scary atmosphere turn hilariously petty.

As they retreated upstairs, the story solidified: the wash basin was the basement’s snitch, spilling tales to anyone who listened. “If it could talk, it’d roast us all,” Tara chuckled, but the fun masked a growing unease. The house was weaving them into its narrative, one damp whisper at a time.

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Tara 🇺🇸 031cde
Guild: Double D’s

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798

Guild: Double D’s

Day 3: “The Whispering Wall”

By day three, our “holiday” felt more like a voluntary haunting. We geared up with coffee and sarcasm, descending into the basement where the air felt thicker, like breathing through a wet towel. Tara was in full mystic mode, chanting about “whispering walls,” while Julie mocked her with finger-quotes. John posed heroically against a cracked wall, and Laura stuck close to me, muttering prayers under her breath. That’s when we spotted it: a bizarre, damp patch on the wall shaped like a pirate’s face, complete with an eyepatch stain and a heart carved crudely below. “Pirate Jack of Hearts!” I declared, and we all lost it—laughing at how it pulsed faintly, like it was breathing or plotting our demise.

What could he say if he could speak? Oh, we’d have a field day. “Arrr, ye landlubbers, hand over yer snacks or walk the plank!” John imitated in a terrible pirate voice, making Laura giggle-snort. Tara added dramatically, “Beware the treasures of the heart, for they be guarded by fog and chocolate—wait, that doesn’t rhyme.” Julie poked the wall, “Probably just mold complaining about the humidity: ‘Oi, fix the plumbing, ye cheapskates!’” But as we joked, the “face” seemed to shift, the cracks widening like a smirk. I felt a whisper of cold air brush my ear, murmuring nonsense—or was it “get out”? We brushed it off as group hysteria, but the spooky undercurrent hit when Laura swore she saw the heart beat once.

Snarky as we were, Pirate Jack left us uneasy, his silent stare following us up the stairs like a bad blind date that wouldn’t end.

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LaLa a3d26b

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799

https://upforme.ru/uploads/0019/3c/8c/7219/t937812.png Jour 3 Le mur murmurant
Guilde To the Manor Born
J’ai prit mon courage à deux mains armée d’une lampe torche je me suis rendu au sous-sol car la nuit il y avait toujours des bruits les murs chuchotait cela venait du sous-sol je franchi la porte, je me suis arrêté un instant pour tout observer pénétrant dans le sous-sol obscur où flottait une odeur de bois pourrit et de poussière un atmosphère étrange régnait comme si les murs retenait leur souffle. Peut-être que ces murs essaient de nous raconter une histoire. J’ai compris que les murs étaient habités par des esprits cherchant à communiquer avec le monde extérieur pour être enfin libérés soudain je découvrit tout simplement que c’était des petites souris qui grignotaient du fromage.
Merci 🥰

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Mamie code 667a2c

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800

Guild Quest Day 3. The Whispering Wall
Guild:  Double D’s
https://i.imgur.com/vvEvLhWm.png

Day 3: "The Whispering Wall"
Well, here we are on day three of our reunion vacation and I'm starting to think this basement has a personal grudge against basement divers! John the not as skeptical pilot, reporting from the depths: last night, we swapped stories around the fire upstairs—Tara's tale of the pipe involved time-traveling pirates, Laura turned it into a comedy about a clumsy ghost, and Lala added dramatic sound effects. Julie kept egging us on, but me? I played the skeptic, blaming everything on "old house syndrome". Still, sleep was weird; dreams of creaking steps and golden puzzles. Morning hits, and we're back down in the basement, flashlights brighter, (new batteries just might keep "coincidences" from sneaking up on me), attitudes snarkier. "If this place whispers, I'm whispering back profanities," I declare, earning giggles from the crew.

Exploring the mustier rooms, the walls do feel alive—cracks like veins, stains that shift in the light. Then, in a corner that seeks of forgotten parties, I find this cocktail shaker, all tarnished silver, dented as it's seen too many wild nights. It looks “alive,” almost pulsating with dampness, as if it's breathing out condensation. The girls huddle up: "John, you found the house's bartender!" Tara exclaims. What could this object say if it could speak? Oh, it'd spill the beans—literally—on every scandalous secret the house has shaken up. "Mix me a martini, mortal, and I'll tell you about the 1920s speakeasy orgy that went south when the ghosts crashed it," it'd rasp in a snarky, gin-soaked voice. Laura shakes it mockingly, mimicking: "Extra dry, hold the ectoplasm!" Lala adds a spooky whisper: "I've seen things... bottoms up!" We roar with laughter, but then it actually gurgles faintly, like trapped air—or a sigh. Scary? Kinda. Funny? Absolutely. My sarcasm shield cracks a tad.

Upstairs later, we're toasting with real drinks, but the shaker's "voice" lingers in my mind. “House is getting chatty,” I joke. Julie winks: "Or lonely."  I think to myself, but actually say in a whisper, “It gives me chills to think about what we will find tomorrow.”  I look up and Laura, Tara, Julie and LaLa all have that "big eyed” stair looking straight at me…after three silent seconds they burst out in laughter!

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